Hands-on Technical Leadership

Set the direction.
Stay close to the code.

Unity architecture, clear technical boundaries and collaboration across gameplay, backend and XR teams.

OCTAV Studio CTO & cofounder. Lead / main developer on Topaz in a team of three; lead Unity client developer on UbiquityVX alongside a separate backend team.

Full-time opportunities first · selected freelance work

Problems I’ve solved ↓

Architecture · Collaboration · Delivery

Problems I’ve solved

01

One companion state had to drive several systems.

Decision
As UbiquityVX Unity client lead, I centralized session and companion state while connecting WebRTC audio, events, expression and an iOS DockKit bridge with a separate backend team.
Result
The prototype connects conversation events to state-driven visuals and viewer-following gimbal motion.
Read UbiquityVX →
02

A small VR team needed clear development ownership.

Decision
I served as lead and main developer on The Curse of Topaz within a team of three; the environments, puzzles and presentation were collaborative work.
Result
The team’s co-op VR adventure reached the Meta Quest store in April 2022.
Read The Curse of Topaz →
03

Locomotion had to work inside mapped spaces.

Decision
As Physical Space Management’s VR locomotion team lead, I integrated movement into virtual environments and coordinated delivery milestones with the project team.
Result
Natural walking and spatial mapping became part of a collaborative Quest application.
Read Physical Space Management →

In short

Unity engineering
Gameplay & XR
OCTAV Studio
CTO & cofounder
Toptal, since 2022
Verified expert
ENSA
Software engineer
languages
English · Arabic · French
Hamza Hassene, smiling low-poly portrait

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Let’s talk technical direction.

Open to full-time roles first, and selected freelance projects. Tell me about your team, the product and the engineering challenge.

Live scene– fps– draw calls– tris