All projects

Unity and XR projects, with my role and the engineering decisions behind them.

11 projects

Interactive skeleton in the Advanced Anatomy XR application XR · EducationMeta Quest

Curio / CurioXR

Migrating detailed desktop anatomy to Quest, optimizing rendering and simplifying multiplayer state updates.

Senior Unity Developer & Networking Expert · through OCTAVRead case study
Official Line Breaker artwork of two characters running through a futuristic city Game Dev · VR / MREarly Access

Line Breaker

A hand-controlled runner: visual designer tools, rule-driven endless sequencing and multiplayer engineering.

Sole developer · with game design, art and audio collaboratorsRead case study
FullStars mobile login screen with the original game logo.FullStars poker lobby with Hold’em and Omaha table listings.FullStars hand history showing cards and player outcomes. Game Dev · MobileMultiplayer

FullStars

A Unity poker client connected to Node.js game services: table events, betting rounds, side pots and Redis-backed state.

Unity, networking, Redis & Node.js · with a backend developer and artistRead case study
Virtual chemistry lab with a periodic table and floating atomic structures.XR · EducationMeta Quest

Chemistry VR

Atom and molecule manipulation, reaction exploration and standalone Quest optimization for an educational VR lab.

Lead developer · with the OCTAV project teamRead case study
Physical Space Management start interface with Unbox VR branding inside a virtual apartment.XR · LocomotionMeta Quest

Physical Space Management

Natural walking, spatial mapping and movement-system integration for Unbox VR on Quest.

VR locomotion team lead · collaborative projectRead case study
Current UbiquityVX procedural face with brown eyes, rendered from its Unity MainScene.Unity scene renderUnity · CompanionDevice prototype

UbiquityVX

Conversation sessions, responsive companion state and iOS gimbal integration in a Unity client prototype.

Lead Unity client developer · separate backend teamRead case study
Stock VR line and candlestick charts arranged in a virtual trading room.XR · Data visualizationVR

Stock VR

Interactive line and candlestick charts inside a virtual financial-data workspace.

Sole developer · OCTAV projectRead case study
Animal Kingdom giraffe alongside an information panel about the animal.XR · Mixed realityMeta Quest

Animal Kingdom

Life-sized animals, interaction and discovery in a mixed-reality learning experience.

Project contributor · OCTAVRead case study
Lantern-lit room with a dining table and traps in The Curse of Topaz.Game Dev · XRCo-op

The Curse of Topaz

A cooperative VR escape-room adventure built around exploration and puzzles in a cursed shipwreck.

Lead / main developer · team of threeRead case study
Virtual emergency room in Emergencia VR with a patient bed, equipment and movement indicators.XR · SimulationEarly Access

Emergencia VR

A VR emergency-room simulation covering patient assessment, tests, results and procedural interaction.

Sole developer · OCTAV projectRead case study
Blue-grid CTF game arena with red challenge markers and player avatars.Game Dev · BrowserWebGL

Crisis CTF Game

A CTF challenge space built as a WebGL game during the COVID confinement period.

Solo developerView project

In short

Unity engineering
Gameplay & XR
OCTAV Studio
CTO & cofounder
Toptal, since 2022
Verified expert
ENSA
Software engineer
languages
English · Arabic · French
Hamza Hassene, smiling low-poly portrait

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Open to full-time roles first, and selected freelance projects. Tell me about your team, the product and the engineering challenge.